Nuvie - New Ultima VI Engine -  
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About Nuvie

What's Nuvie

Nuvie, pronounced 'New-Vee' is an open sourced game engine for playing Origin's games Ultima 6, Martian Dreams and Savage Empire on modern operating systems. Nuvie is currently in the early stages of development. There are still many aspects of the original game engine that need to be figured out. If you have any info on the internal workings of the game engine or any of its data files please let us know.

May 11, 2003 - A very early screenshot, most of the interface elements are still missing.

Latest News

Official Release 0.4

Posted Sep 2nd, 2012
It's release time again. The Nuvie Team is proud to bring you version 0.4!

The big news with this release is that Ultima VI can now be completed in Nuvie without skipping any of the plot or using cheats! This is a big milestone for the project. Thanks to Malignant_Manor for playing through the game from start to finish in Nuvie to verify this.

We have been very busy working since the last release. There have been 280 commits to our subversion server since the 0.3 release.(1.5 commits per day on average) We have spent a fair bit of time on improving the interface logic and ironing out gameplay issues.

Here's a quick summary of what is included in release 0.4

  • New experimental fullscreen map mode. With gorgeous new art by Daniel c. Wurl.
  • New roof tile system with map editor.
  • Overhaul of interface logic with optional new U7 like interface. Removed lots of interface bugs.
  • Added key binding system for in-game commands from Exult.
  • Attack target memory
  • 'command' combat mode.
  • Loads of bug fixes
  • Loads of small improvements.

There are still bugs to be found and small features to be added (The end sequence still needs doing) but with this release we are drawing ever closer to the big 1.0 release. As usual, please report any bugs on our bug tracker.

Eric

Official Release 0.3

Posted Mar 1st, 2012
It's release time again.

The introduction/character creation sequences are the highlight of this release. Both intro sequences have been completed along with the gypsy character creation and the main menu logic.

What's new in this release.

  • Bootup introduction sequence.
  • Introduction sequence.
  • Gypsy character creation sequence.
  • Acknowledgements.
  • Main menu.
  • Trap effects
  • Lens animation
  • Balloon/raft movement
  • Ship's cannon
  • Double handed weapons in inventory.
  • Ship combat logic. Party flees in raft when ship is destroyed.
  • Fade out magical creatures when they die.
  • Powder kegs
  • use lockpick
  • Remember previous attack target when attacking with player.
  • Numerous bug fixes

Version 0.3 can be downloaded from our download page. Offical builds are available for Windows and Mac. Source code is provided for other systems including Linux.

Please report any bugs or missing features using the tracker on our sourceforge project page here.

Eric

Official Release 0.2

Posted Aug 9th, 2011
The magic release

We're pleased to announce Nuvie's second offical release! Version 0.2

Magic has been the focus of this release. All 81 magic spells have now been implemented in Nuvie. This brings the project a lot closer to our initial goal of full compatibility with the original Ultima 6 game.

What's new in this release.

  • Added all 81 magic spells!
  • Added gui spellbook selector.
  • Use crystal ball.
  • Use staff.
  • Added storm cloak logic.
  • Added regeneration ring healing.
  • Restore party magic points over time.
  • Decrease player alcohol level over time.
  • Lit torches now burn out.
  • Added chance that storm cloak, invisibility/regeneration rings disappear over time.
  • Added correct moonstone/moongate logic.
  • Added spin to certain combat projectiles.
  • Acid slugs can now dissolve metal objects when attacking.
  • Gremlins now steal food when attacking.
  • Added brawling worktype.
  • Numerous bug fixes.

Version 0.2 can be downloaded from our download page. Offical builds are available for Windows and Mac. Source code is provided for other systems including Linux.

Please report any bugs or missing features using the tools on our sourceforge project page here.

Eric

Official Release 0.1

Posted Apr 21, 2011
In Mani Corp

We're pleased to announce Nuvie's first offical release! Version 0.1

A quick summary of changes since our last news post.

  • Completely re-written combat system. This should be much closer to the original game logic.
  • Monsters can cast spells in combat.
  • Monsters now carry weapons/armour/treasure.
  • A new boot console which shows errors to the user.
  • Numerous new spells.
  • Re-worked sound engine (Removed the reliance on SDL_mixer).
  • Added SFX frame work.
  • Started work on PC-Speaker SFX.
  • Started adding FM-Towns SFX.
  • More acurate damage tiles.
  • Sleep,Poison,Charm,Paralyse logic added/improved.
  • Fixed lots of bugs.
  • Added slime logic.
  • Added Corpser logic.
  • Fixed tangle vine spawning.
  • Default config files are now created automaticaly on Win32 and Mac platforms if no config file could be found.
  • Guards can send party to jail.
  • And much more...

Version 0.1 can be downloaded from our download page. Offical builds are available for Windows and Mac. Source code is provided for other systems including Linux.

It's been awhile between posts which has led many to think that the nuvie project had died. But this isn't the case. We've come along way since the last news post (280+ code commits) and I feel that we are finally ready for our first offical release. There are still missing features but compatibility with the original game has been greatly improved.

Please report any bugs or missing features using the tools on our sourceforge project page here.

Eric

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